Added a “Replace Prefabs In Scene Window”. This is useful for switching prefabs in the scene with the optimized versions created with the Batch Prefab Baker.
Fix bug with Skinned Mesh bones error that would prevent updating combined skinned meshes if source meshes shared bones. Configure newly created Mesh Bakers so they use the settings from the MeshBakerGrouper.
Added workaround for bug in 2018.X where a SerializedObject for a prefab would become corrupt when the prefab is instantiated.
Fixed formatting for many script files. Added a namespace (DigitalOpus.MB.MBEditor). Editor scripts have been added to this namespace.
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