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Mesh Baker v3.26.2 – unity网格烘培系统

admin 2024-06-10 6次浏览 0条评论 0 打赏作者 0 0
Mesh Baker是Unity的网格烘培系统,他结合网格和材质来减少绘制调用,现在还包含自己的纹理打包器!需要Unity 5.1.3 及以上版本Unity官方 | Mesh Baker | 文件大小:382 MB | 文件数量:709Mesh Baker特征:适用于任何材质和着色器 全面的多种材料...

Mesh Baker是Unity的网格烘培系统,他结合网格和材质来减少绘制调用,现在还包含自己的纹理打包器!需要Unity 5.1.3 及以上版本

Unity官方 | Mesh Baker | 文件大小:382 MB | 文件数量:709

Mesh Baker v3.26.2

Mesh Baker v3.26.2

Mesh Baker特征:

适用于任何材质和着色器
全面的多种材料支持
组合和自定义蒙皮网格
自动调整UVs,法线,切线
烘烤平铺纹理
全面的光照贴图支持
未触及源资产
简单,无脚本,5分钟内学习
运行时API
可以处理负面缩放

Mesh Baker v3.26.2更新日志

3.26.2 (当前)已发布 2018年12月20日
Version 3.26.2 December 19, 2018
Add Drag & Drop target box when adding objects to be combined.
Fix bug when using TextureBaker, multiple materials and trying to split the result into multiple atlases which did not work.
Fix issue when using Texture Packer, Mesh Baker Fast on Metal platform where atlases would be upside down.
Fix issue where UpdateGameObjects would not work correctly if the material was switched on the source game object.
Move Editor scripts into a folder that is not a subfolder of the Scripts folder. This was necessary so that assembly definition files and the Unity test runner will work in Unity 2018.
Split the MB3_MeshCombinerSimple class into multiple files because it was very large.
Added an example scene and script for switching a material on a source object and updating the combined mesh.

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