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Houdini高级影视特效教程Entagma Patreon Advanced CG Tutorials 2020.3月份更新

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Houdini高级影视特效教程Entagma Patreon Advanced CG Tutorials 2020.3月份更新一系列Houdini特效教程,讲解多个影视特效案例,包括数据类型访问属性,阵列,求解器添加碰撞器,艺术指导速度卷,曲率驱动生长,有机细胞,烟雾SIM,体积渐变,渲染设置,约...

Houdini高级影视特效教程Entagma Patreon Advanced CG Tutorials 2020.3月份更新
Houdini高级影视特效教程Entagma Patreon Advanced CG Tutorials 2020.3月份更新

一系列Houdini特效教程,讲解多个影视特效案例,包括数据类型访问属性,阵列,求解器添加碰撞器,艺术指导速度卷,曲率驱动生长,有机细胞,烟雾SIM,体积渐变,渲染设置,约束网络,RS真实渲染场,水滴程序建模,飞行轨迹,动态缩放子弹,雪晶生长等特效案例,线性体积渐变,程序建模,克隆,文字图形建模,旋涡布料模拟,Vellum DOPs,手动创建Vellum约束等知识点。可以说是Houdini宝典教学。A collection of Houdini based training tutorials from Entagma

2019.10-2020.3月份更新
2020 Rig Special Move Geometry Along a Curve
Particles Part 09 - Rain Part 01 - Setup
Patreon Special_ Importing a MRI Scan as VDB Volume
Rendering 101 pt. 0_ The Overall Plan
Rendering 101 pt. 1_ Theory - Raytracing, Pathracting & Monte Carlo
Rendering 101 pt. 2_ Theory- Materials, BxDFs, Fresnel & Microfacets
Rendering 101 pt. 3_ Theory- Camera Models & Film Response Curves
Rendering 101 pt. 4_ Lights - Real World vs. Render Engine
Rendering 101 pt. 5_ Studio Introduction _ Light Formers
Rendering 101 pt. 6_ Three Point Light (Studio)
Rendering 101 pt. 7_ Basic Setup - Mantra
Rendering 101 pt. 8_ Basic Setup - Redshift
Vellum 101 29 Inflation by AttributeGrains & Vellum 101 pt. 29_ Inflation Driven By Attribute
Volumes 101 26 Addendum - Changes Since Houdini 17

2019.5.6.7月份更新

Particles Part 01 - Paint Removal
Particles Part 01 Addendum - Shading in RS
Particles Part 02 - Conform To Surface
Particles Part 03 - The Principle Of Particle Simulation
Particles Part 04 - Tubular Flow With Vector Fields
Particles Part 05 01 - Plant Growth With POPReplicate
Vellum 101 - Balloon Popping
Vellum 101 - Blend Shapes
Vellum 101 - Crushing A Can
Vellum 101 - Locomotion Using Fiber Constraints
Vellum 101 - Looping A Simulation
Vellum 101 - Peeling Off
Vellum 101 - Stiffness Dropoff
Vellum 101 - Voronoi Cloth Bags
VEX101- Implementing A Paper Hidden Point Removal

2019.2-3月份更新

Vellum 101 – Connecting Wires
Vellum 101 – Force Directed Graph
Vellum 101 – Inflating Ballons Into A Shape
Vellum 101 – Pills (Rigid Bodies _ Grains)
Vellum 101 – Soft Constraining Grains _ Soft Bodies
Vellum 101 – Swirly Cloth (Vellum + POP Attract)
Vellum 101 – Twisted Wires
Vellum 101 – What About Grains
Vellum 101 – New In Houdini 17.5 Per Point Friction
2019.1月份更新
Vellum 101 - Avoiding Jittery Simulations
Vellum 101 - Manually Creating Vellum Constraints
Vellum 101 - Shrinkwrapping
Vellum 101 - Swirly Cloth (Vellum + POP Attract)
Vellum 101 - Vellum In DOPs

12月份更新:
AHTYA11 - Intro To DOPs The SOP Solver
Grains _ Vellum 101 - Animating Vellum Constraints
Grains _ Vellum 101 - The Different Constraint Types
Vellum 101 - Dynamic Constraints In Vellum’s SOP Solver
9月份更新:
AHTYA08 - Introduction To Redshift3D
AHTYA09 - Shading in Redshift 3D
AHTYA10 - Pathtracing and Adaptive Sampling in Redshift 3D
Render Setup Advected Particles
Render Setup Recamán_s Sequence
VEX101 - Packed Primitives _ Primitive Intrinsics
VEX101 - Why Quaternions
Volumes 101 - Breaking Up Smoke Sims
8月份更新:
AHTYA05 – Working With Clones Part 2-20180810T162125Z-001.zip
AHTYA06 – Procedural Modeling AHTYA Title Graphics-20180810T162200Z-001.zip
AHTYA07 – Finishing The Title Graphics Model-20180810T161739Z-001.zip
VEX101 – Intersecting_Lines_Pt_17-20180810T162441Z-001.zip
VEX101 – Pixel Sorting_Pt 16-20180810T162615Z-001.zip
VEX101 – Transformation Matrix Intuition-20180810T162659Z-001.zip
Volumes 101 – Linear Volume Ramp_Pt_24-20180810T162819Z-001.zip

VEX101
VEX 101 – Data Types _ Accessing Attributes
VEX 101 – Functions
VEX 101 – SOP Wrangle Basics_Pt 02
VEX101 – Arrays _ Foreach-Loops_Pt 11
VEX101 – Creating Chladni Patterns_Pt 09
VEX101 – For Loops_Pt 10
VEX101 – Generating Curl Noise
VEX101 – Generating Randomness
VEX101 – If-Statements_Pt 12

Volumes 101
Volumes 101 – Adding Colliders To Our Solver
Volumes 101 – Adding Forces To Our Solver
Volumes 101 – Art Directing Velocity Volumes
Volumes 101 – Curvature
Volumes 101 – Curvature Driven Growth
Volumes 101 – Juliabulb Using Volume Procedurals
Volumes 101 – Kernels Sharpening A Smoke Sim
Volumes 101 – Multistate Cellular Automata in OpenCl
Volumes 101 – Organic Cells
Volumes 101 – Point Advection
Volumes 101 – Reaction Diffusion in OpenCL
Volumes 101 – Reshaping SDFs
Volumes 101 – Signed Distance Fields
Volumes 101 – Vector Volumes
Volumes 101 – Volume Basics
Volumes 101 – Volume Booling
Volumes 101 – Volume Gradient
Volumes 101 – Volume Procedural Basics
Volumes 101 – VDBs vs. Standard Volumes

Render Setup
Artistic Quadtrees
Bonus Setup Frozen Sphere
Constraint Networks
Creating Chladni Patterns
Directions From Growth
Fakebroidery
Flight Paths
Interference Patterns In VEX
Live Rendering Heightfields in RS
Packing The Torus
Procedural Modeling Of Water Droplets
Quilling
Rayleigh Taylor Instability
Render Setup Yarnworks
Scaling The Bullets Dynamically
Snow Crystal Growth
Space Colonization
Yarnworks

AHTYA
AHTYA01 – Intro To The UI And Basic Concepts
AHTYA02 – About Geometry And Attributes

Bonus
Dual Sculptures
DualMesh

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