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Digital Tutors - Introduction to Modeling for Games in 3ds Max

admin 2024-06-16 6次浏览 0条评论 0 打赏作者 0 0
Digital-Tutors - 3ds Max 建模游戏模型简介 所用软件: 3ds Max2014 你将学到什么:在这一系列的3ds Max教程中,我们将学习到一个游戏模型建模流程。我们将开始学习如何组织我们的高精度模型,并分离其零部件再制做爆炸分解图。这将在建模和烘焙阶段很有用。然后,我们就开...

Digital-Tutors - 3ds Max 建模游戏模型简介

 

所用软件: 3ds Max2014

 

你将学到什么:


在这一系列的3ds Max教程中,我们将学习到一个游戏模型建模流程。

我们将开始学习如何组织我们的高精度模型,并分离其零部件再制做爆炸分解图。这将在建模和烘焙阶段很有用。

然后,我们就开始建模低多边形版本的车,并讨论了许多游戏建模工具和技术的关键。我们将讨论如何重用高多边形的版本的模型,然后使用石墨建模工具,以了解如何retopologize的工作流。

一旦我们完成建模,我们将开始为低多边形版本的模型展开贴图,并讨论如何妥善分布UV,展贴图的培训课程中,我们将学习如何烘焙贴图让我们的低面数模型看起来像精模。

学完教程后,你将有一个坚实的理解如何为
视频游戏塑造模型,你开始创建自己的游戏模型,您将拥有所有的技能。

 

Software used

3ds Max 2014

What you will learn

In this series of 3ds Max tutorials we will get an introduction to the modeling pipeline for games.

We'll  start out by learning how to organize our high-poly model and begin  separating its parts to create an exploded version of the model. This  will help us during the modeling and baking phase of our project.

From  there we'll begin modeling the low polygon version of the RC car and  discuss many of the key tools and techniques for game modeling. We'll  discuss ways to reuse models from the high-polygon version and then use  the Graphite Modeling tools to learn how the retopologize workflow  works.

Once we've finished modeling we'll begin unwrapping our  low-polygon version and discuss how to properly pack our UVs to get the  most out of our textures. To wrap the training course up, we'll learn  how to bake maps that will give us the high-poly look we desire on our  low-poly model.

By the end of this tutorial, you will have a  solid understanding of how to model for video games and you'll have all  the skills you need to begin creating your own game models.

 

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