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Digital-Tutors - Introduction to Mecanim in Unity

admin 2024-06-16 5次浏览 0条评论 0 打赏作者 0 0
Digital-Tutors - Introduction to Mecanim in UnityDigital-Tutors - Unity 中的动画系统教程  在这个Unity教程中,我们将学习如何使用Unity的动画系统。首先,我们将讨论一些基本准则,从您所选择的3D包导出角色。然后,我们将讨...

Digital-Tutors - Introduction to Mecanim in Unity

Digital-Tutors - Unity 中的动画系统教程

 

 

在这个Unity教程中,我们将学习如何使用Unity的动画系统。首先,我们将讨论一些基本准则,从您所选择的3D包导出角色。然后,我们将讨论在Unity导入设置,并得到正确的工作环境,使我们的角色获得生命。

我们将学习如何利用
humanoid rig和分离我们的动画从我们的FBX角色文件。然后,我们将学习如何设置状态机,通过按键把动画混合在一起达到游戏角色动作的效果。

然后,我们将讨论如何利用层和
avatar把某些动画覆盖到其他动画上。最后,我们将结束本教程通过学习如何重新定位到一个全新的动画到一个角色上。

 

 

 

In this Unity tutorial, we are going to learn how to get up and running  using the Mecanim system in Unity. We'll start out by discussing some  basic guidelines for exporting characters from a 3D package of your  choice. Then we'll discuss the import settings in Unity and get right to  work on bringing our character to life.

We'll learn how to  utilize the humanoid rig in Unity and how to split up our animations  from our FBX character file. Then we'll learn how to setup state  machines and blend trees that will allow us to blend multiple animations  together based on our key presses while playing the game.

Then  we'll discuss how to utilize layers and avatar masks to override  certain animations on top of other animations. Finally we'll end the  tutorial by learning how to re-target a character's animations to a  whole new character.


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