Digital-Tutors - Introduction to Mecanim in Unity
Digital-Tutors - Unity 中的动画系统教程
在这个Unity教程中,我们将学习如何使用Unity的动画系统。首先,我们将讨论一些基本准则,从您所选择的3D包导出角色。然后,我们将讨论在Unity导入设置,并得到正确的工作环境,使我们的角色获得生命。
我们将学习如何利用humanoid rig和分离我们的动画从我们的FBX角色文件。然后,我们将学习如何设置状态机,通过按键把动画混合在一起达到游戏角色动作的效果。
然后,我们将讨论如何利用层和avatar把某些动画覆盖到其他动画上。最后,我们将结束本教程通过学习如何重新定位到一个全新的动画到一个角色上。
In this Unity tutorial, we are going to learn how to get up and running using the Mecanim system in Unity. We'll start out by discussing some basic guidelines for exporting characters from a 3D package of your choice. Then we'll discuss the import settings in Unity and get right to work on bringing our character to life.
We'll learn how to utilize the humanoid rig in Unity and how to split up our animations from our FBX character file. Then we'll learn how to setup state machines and blend trees that will allow us to blend multiple animations together based on our key presses while playing the game.
Then we'll discuss how to utilize layers and avatar masks to override certain animations on top of other animations. Finally we'll end the tutorial by learning how to re-target a character's animations to a whole new character.
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