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Digital Tutors - 在3ds Max2013建模高精度游戏机器人

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Digital Tutors - High Poly Robot Modeling For Games in 3ds Max 2013Digital Tutors - 在3ds Max2013建模高精度游戏机器人所用软件:3ds Max的2012 你将学到什么:在此3ds Max的教程中,我们将探索...

Digital Tutors - High Poly Robot Modeling For Games in 3ds Max 2013

Digital Tutors - 在3ds Max2013建模高精度游戏机器人


所用软件:3ds Max的2012

 

你将学到什么:


在此3ds Max的教程中,我们将探索不同的建模技术,创造高精度模型。

我们将探讨如何建立基本形状的草图,之后,我们将探索机器人的基本形态。然后,我们将详述这些基本形状并重新拓扑。

我们将继续增加它的其它结构,并改变一些结构。

 

结束这个3ds Max的培训以后,你将有扎实的了解关于游戏行业的高多边形建模,以及如何组织你的最终作品,并把它传递到另一位艺术家制作低多边形模型它的法线和AO贴图。

 

Software used

3ds Max 2012

What you will learn

In this 3ds Max tutorial we will explore different modeling techniques for high-poly model creation using floaters.

Throughout these lessons we will explore how to block out basic shapes  for our cartoon-ish robot following the sketches that we have. After  that we will move on to block out the basic forms of the robot. We will  then follow along with detailing those basic shapes and retopologizing  them.

We will continue adding floating geometry on top of them,  and change some things on the fly. At the end of this 3ds Max training  you will have solid understanding for high-poly modeling that is used in  the game industry, as well as how to organize your final creation and  pass it on to another artist who will make the low poly model from it  and make normal and occlusion maps from it.

 

 

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