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Digital Tutors - Creative Development Tornado Particle Effects in 3ds Max and FumeFX with Matt Radford

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Digital Tutors - Creative Development Tornado Particle Effects in 3ds Max and FumeFX with Matt RadfordDigital Tutors - 在3ds Max和FumeFX创建龙卷风粒子特效 在本教程中,...

Digital Tutors - Creative Development Tornado Particle Effects in 3ds Max and FumeFX with Matt Radford

Digital Tutors - 在3ds Max和FumeFX创建龙卷风粒子特效

 

在本教程中,我们将学习如何创建动态的,灵活的龙卷风系统使用了多种技术。本教程将介绍如何设置一个复杂的粒子流系统,3ds Max里的龙卷风。超越传统的涡流场。

 

In this tutorial we will learn to create dynamic,  flexible tornado systems and render them using a variety of techniques.  This tutorial will show how to set up a complex Particle Flow system to  make a tornado inside of 3ds Max. Going beyond a traditional vortex  field, the tornado that we'll create in this tutorial will employ  recursive logic to keep the system alive while still being lightweight  enough to be animatable inside the viewport. We will then look at  getting much more natural movement by simulating FumeFX based off of the  particle simulation. We'll also touch on Krakatoa and using that to  render a large number of particles. Partitioning will be covered along  with some of the rendering options available. Finally, we'll look at  some techniques to fix artifacts in NUKE.



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