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Ben Mauro - ZBrush for Concept Artists Vol.1

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Ben Mauro - ZBrush for Concept Artists Vol.1 本莫罗 -  ZBrush的概念艺术集第一期     本 莫罗是在美国出生的概念设计师和数字雕塑家。他曾就读加利福尼亚州帕萨迪纳艺术中心设计学院的工业设计和娱乐设计。自2009年以来,他一直致力于电视和视频游戏...

Ben Mauro - ZBrush for Concept Artists Vol.1

 

本莫罗 -  ZBrush的概念艺术集第一期    

 

本 莫罗是在美国出生的概念设计师和数字雕塑家。他曾就读加利福尼亚州帕萨迪纳艺术中心设计学院的工业设计和娱乐设计。自2009年以来,他一直致力于电视和视频游戏项目,如 霍比特人 三部曲,极乐世界,缬草 等。


本主题讨论和演示包括:ZBrush的概述,基础数字雕刻工具和原则,设计过程中,生物设计,世界建筑,解决问题,数字画在Photoshop中,材料显示,色彩理论,和后处理效果。时间约2小时30分钟.

 

 

Ben Mauro is a US born concept designer and  digital sculptor. He studied industrial design and entertainment design  at Art Center College of Design in Pasadena, California. He has been  working in Wellington, New Zealand at Weta Workshop since 2009 and over  the past few years has contributed to a vast array of Film, Television  and Videogame projects such as The Hobbit Trilogy Elysium and   Valerian  among many others. Before coming to Weta he worked as a  freelancer for various clients including LucasFilm, Rhythm & Hues,  Activision, EuropaCorp, Universal Pictures, Sony Pictures Animation,  Insomniac Games, Design Studio Press and Vishwa Robotics. While most of  his time is taken up by his duties at Weta, he continues to offer his  design services to clients around the world. Concept Design Workshop is pleased to present Ben Mauro's ZBrush for  Concept Artists Vol 1. In this lecture Ben will share with you how to  take a sphere and sculpt a creature bust that will be used to define a  unique character for a specific world, he will then demonstrate how to  take that sculpted design into Photoshop to create a highly finished  production painting. This tutorial is aimed at designers and  illustrators who are interested in integrating digital sculpting into  their workflow, Ben will explain and demonstrate things in a way that  strips back many of the intimidating aspects of the software so you can  focus on design instead of getting overwhelmed with the program or  interface. This should allow artists with a limited technical background  to pick up the program easily and be well on their way to creating  detailed conceptual designs for a demanding film production environment. Topics that Ben discusses and demonstrates include: ZBrush overview,  foundation digital sculpting tools and principles, design process,  creature design, world building, problem solving, digital painting in  Photoshop, material indication, color theory, and post processing  effects. In this lecture you will have the unique opportunity to watch  and listen to Ben discuss how he solves design problems to create  realistic believable characters. Please check out the sample below for a sneak peak at the information  that is in the digital download. Approx running time 2hrs 30 mins.

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