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Lincoln Hughes UE4 Landscape Auto-Materials - UE4

admin 2024-06-16 10次浏览 0条评论 0 打赏作者 0 0
Lincoln Hughes UE4 Landscape Auto-Materials - UE4用我的UE4自动景观材质,移除UE4景观创作的技术方面门槛!Remove the technical side of UE4's Landscape creation, with my Auto Lan...

Lincoln Hughes UE4 Landscape Auto-Materials - UE4


用我的UE4自动景观材质,移除UE4景观创作的技术方面门槛!


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Remove the technical side of UE4's Landscape creation, with my Auto Landscape Master Materials!

Features:

-Procedural foliage generation per layer - automatically generates where you paint - with the option of removing it where you want


-Blended Tessellation (Displacement) between multiple material layers


-3 layer procedural auto-texturing, based off of terrain slope angle


-Procedural water height mask with shore material / foliage generation


-Distance blend between different UVs to reduce tiling


-Comes with over 2.5 hours of tutorial video, including material / scene optimization examples


-Optional World-Machine support for Flow-maps, with tweakable colors per layer (Flow on Rock can be grey, Flow on Grass can be green, etc)


-Optional World-Machine support for distance textures - albedo / roughness / normal


-Includes a Foliage Master material that you can combine your World-Machine diffuse with (Matches the color of the grass with the color of your terrain texture)


-Top Layer (Grass in the example) macro-variation masks give you the ability to have two types of material on one layer, and spawn procedural foliage on both. Useful for flower variations, etc


-Paintable puddle material


-Optional World-Space Coordinates (Tri-Planar) for all layers


-Shader is commented on and organized - easier to understand and learn from


-The product comes with an example map and some free foliage assets and textures from Epic's Kite demo, all for testing purposes

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