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AutoBones

admin 2024-06-16 5次浏览 0条评论 0 打赏作者 0 0
AutoBones v1.0.1.7 在我作为一个漫画家和研究技术的艺术家期间,我开发了一个工具,称为AutoBones,一个系统,可以:1)快速创建使用Max骨骼系统绑定角色。2)使谷歌的每个链被关键帧作为单个对象3)IK和FK动画之间进行无缝切换。如果你做任何的角色动画在3ds Max,Auto...

AutoBones v1.0.1.7

 

在我作为一个漫画家和研究技术的艺术家期间,我开发了一个工具,称为AutoBones,一个系统,可以:
1)快速创建使用Max骨骼系统绑定角色。
2)使谷歌的每个链被关键帧作为单个对象
3)IK和FK动画之间进行无缝切换。

如果你做任何的角色动画在3ds Max,AutoBones将显著节省您的设置动画时间,即使你已经使用另一个系统操纵你的角色。

 

AutoBones: New auto-rigging tool for 3ds Max

 

During my time as an animator and technical artist, I have developed a tool called AutoBones, a system for
1) quickly creating character rigs using the Max bones system
2) allowing each chain of bones to be keyframed as a single object, and
3) switching seamlessly between IK and FK animation.

I have run a beta test in order to confirm a high degree of performance and stability, and am now making a commercial version available, including a 30-day free trial.

If you do any character animation at all with 3ds Max, AutoBones will save you significant setup and animation time. Even if you already use another system for rigging your characters, the speed with which AutoBones rigs can be set up and animated make it a fantastic choice for previz work.


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