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Blender - Megacity 02 - Final Cityscape Render

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Blender - Megacity 02 - Final Cityscape Render城市景观设计和渲染课程第二部分,我们将把我们的渲染从Blender中取出,放入Photoshop进行最后的插图处理。作为奖励,我采取了相同的场景使用Octane经历了相同的过程,这样我们就可以比较两个解决方案...

Blender - Megacity 02 - Final Cityscape Render


城市景观设计和渲染课程第二部分,我们将把我们的渲染从Blender中取出,放入Photoshop进行最后的插图处理。


作为奖励,我采取了相同的场景使用Octane经历了相同的过程,这样我们就可以比较两个解决方案并排。然后,我们将学习如何在Photoshop中快速合成多个渲染过程,并使用一些简单的哑光绘制技术得到一个真实的完成插图。


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In this second part of my two-part cityscape design and rendering course we're looking at getting our renders out of Blender and into Photoshop for a final illustration treatment.


As a bonus I took the same scene into Octane (standalone) and went through the same process so we can compare the two solutions side by side. We will then learn how to composite several render passes quickly in Photoshop and with a few simple matte painting techniques arrive at a photo-real finished illustration.


What topics are covered?

- Blender 2.8 Eevee Render

- Octane (standalone) Render

- Photoshop paintover


Who is it for?

Concept designers and other creatives who want to learn about futuristic cityscape design with 3D and 2D tools.


What will I get?

- 2.5 hour video tutorial with narration

- 3D files

- Textures

- Reference images


What do I need to have before I start:

- Blender 2.8 (no plugins required)

- Octane (standalone version)

- Basic knowledge in a 3D application and how nodes work are of advantage

- Knowledge of Photoshop


Who made this?

My name is Jan Urschel and I'm a professional concept designer and creative director working in the film and video game industry working on projects such as Captain Marvel, Ghost in the Shell, Rogue One and many more.


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