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Interactive Physics Editor

admin 2024-06-16 7次浏览 0条评论 0 打赏作者 0 0
Interactive Physics Editor 1.1.7Blender 中简化对象排列工作的插件。假设您正在排列表示真实世界对象的三维模型。虚拟布局在现实中应该是可复制的,因此3D模型不碰撞或相交很重要。在标准工作流中,您将浪费宝贵的时间调整每个对象以防止相交和碰撞。Interactive...

Interactive Physics Editor 1.1.7


Blender 中简化对象排列工作的插件。


假设您正在排列表示真实世界对象的三维模型。虚拟布局在现实中应该是可复制的,因此3D模型不碰撞或相交很重要。在标准工作流中,您将浪费宝贵的时间调整每个对象以防止相交和碰撞。


Interactive Physics Editor交互式物理编辑器是Blender的一个插件,旨在简化此过程。在交互式物理会话中,对象将动态移动到您正在变换的对象之外,以防止它们彼此通过。


Simplify your Object Arrangement Workflow

Let's say you're arranging 3d models that represent real world objects. The virtual arrangement should be reproducible in reality, so it's important that the 3D models not collide or intersect. In a standard workflow, you'll waste valuable time tweaking each object to prevent intersections and collisions by hand.


The Interactive Physics Editor is an addon for Blender designed to simplify this process. In an Interactive Physics Session, objects will dynamically shift out of the way of the object(s) you are transforming to prevent them from passing through one another.


Features

Objects can be locked on any or all of the three axes (location and/or rotation)

Collision margin can be adjusted during the edit session

Static objects can be made 'Passive' to keep them stationary

The interactive physics session is indefinite, and can be committed (or cancelled) at any time.

Daily support via email (chris@bblanimation.com) and Blender Market inbox


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