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Blendermarket - Pbr Texture Bakery (For Eevee & Cycles)

admin 2024-06-16 4次浏览 0条评论 0 打赏作者 0 0
Blendermarket - Pbr Texture Bakery (For Eevee & Cycles)Pbr Texture Bakery PBR纹理面包房是Blender的一个附加组件,允许您将复杂的Eevee/Cycles材质烘焙为PBR纹理。该方法类似于Substance Pa...

Blendermarket - Pbr Texture Bakery (For Eevee & Cycles)


Pbr Texture Bakery PBR纹理面包房是Blender的一个附加组件,允许您将复杂的Eevee/Cycles材质烘焙为PBR纹理。


该方法类似于Substance Painter所做的工作:您可以使用强大的材质节点系统来创建复杂的材质,并最终将其烘焙为纹理。烘焙纹理将(几乎)产生与复杂搅拌机材质相同的结果,如果您在PBR金属工作流(例如,在游戏引擎中)中使用它们,因为Bakery基于原则BSDF(PBR着色器)。它还提供了一些有用的工具,如纹理通道打包(例如UE4、Unity、Sketchfab…)、从一个UVMap到另一个UVMap的纹理传输、功能强大的一体式着色器节点等。当涉及到PBR纹理烘焙时,这将关闭混合器中的gab。


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The PBR Texture Bakery is an addon for Blender that allows you to bake complex Eevee/Cycles-materials to PBR-textures. The approach is similar to what Substance Painter does: You are able to use a powerful material-node system to create complex materials and finally bake them down to textures. The baked textures will (almost) produce the same results like your complex Blender-materials do if you use them in a PBR metallic-workflow (e.g. in game-engines) because the bakery is based on the Principled BSDF (PBR shader). It also comes around with some useful tools like texture channel packing (e.g. UE4, Unity, Sketchfab ...), texture-transfer from one UVMap to another, a powerfull all-in-one shader node etc. This closes the gab in Blender when it comes to PBR-texture baking.

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