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RocketLasso Mesh To Spline

admin 2024-06-16 6次浏览 0条评论 0 打赏作者 0 0
RocketLasso MeshToSpline v1.0 iND使用Rocket Lasso中的MeshToSpline工具,将Cinema 4D网格中的边、多边形和轮廓解锁为参数化样条线。通过字段、选择标记、角度阈值和来自任何网格的面角,精确地在需要的位置创建样条线。从动画网格中提取样条线,通过...

RocketLasso MeshToSpline v1.0 iND


使用Rocket Lasso中的MeshToSpline工具,将Cinema 4D网格中的边、多边形和轮廓解锁为参数化样条线。


通过字段、选择标记、角度阈值和来自任何网格的面角,精确地在需要的位置创建样条线。从动画网格中提取样条线,通过直接粘贴到角色表面的样条线释放更多能量。最受欢迎的第三方渲染器没有Sketch&Toon之类的东西?通过勾勒模型轮廓、寻找硬边、只显示正面或背面,或者简单地绘制每个多边形,创建复杂的样式化效果。利用C4D的原生头发渲染或Sketch&Toon on on Spline的速度,加快最终渲染速度。或者使用通过您最喜欢的第三方渲染器渲染样条线的惊人速度。


Unlock edges, polygons, and outlines from your meshes as parametric splines using the new Mesh To Spline tool from Rocket Lasso. Create the splines exactly where you want them through Fields, Selection Tags, angle thresholds, and facing angles from any mesh. Extract splines from even animated meshes where more power is unleashed with splines that stick directly to the surface of your characters. Favorite 3rd party renderer doesn’t have anything like Sketch & Toon? Create complex stylized looks by outlining models, finding hard edges, showing only the front or backside, or simply drawing every single polygon. Speed up your final renders by utilizing the speed of C4D’s native Hair Render or Sketch & Toon on splines. Or use the blazing speed of rendering a spline through your favorite 3rd party renderer.


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