您好,欢迎来到 CgCountry

FXPHD - VFX205 - Modeling and Texturing Photoreal Environments using Photoscan and ZBrush

admin 2024-06-16 6次浏览 0条评论 0 打赏作者 0 0
FXPHD - VFX205 - Modeling and Texturing Photoreal Environments using Photoscan and ZBrushFXPHD - VFX205 - 使用Photoscan和ZBrush对照片级真实环境进行建模和纹理处理教程。28.7GB...

FXPHD - VFX205 - Modeling and Texturing Photoreal Environments using Photoscan and ZBrush

FXPHD - VFX205 - 使用Photoscan和ZBrush对照片级真实环境进行建模和纹理处理教程。28.7GB。


这套深入的课程涵盖了如何使用摄影和两个软件包创建逼真的纹理 3D 环境、道具和场景。Agisoft Photoscan是3D重建软件,Pixologic Zbrush是高端3D雕刻软件。在本课程结束时,您将掌握重新创建各种不同且具有挑战性的物体的知识,包括岩石、树木、树根和大型地面,以及作为照片级照片扫描资产的整个环境。


您还将学习如何在 Zbrush 中重新拓扑和 UV 贴图高分辨率几何体,以便它在许多 VFX 和游戏管线中高效渲染。该课程包含 2900 多张用于重新创建照片扫描资产的照片,以及一些最详细和最复杂的高端制作级逼真 3D 资产,这些资产的训练效果非常好。


该课程由利亚姆·怀特豪斯(Liam Whitehouse)教授,他自2003年以来一直在3D和视觉效果行业工作,毕业于格里菲斯大学,获得工业设计学位。他最近在工业光魔公司担任技术总监,在那里他完成了变形金刚3的工作。他在使用商用软件进行水模拟方面拥有丰富的经验,以及使用卢卡斯影业内部提供的专有软件生成刚体(Physbam),气体模拟(羽流)和粒子模拟(芝诺)的经验。利亚姆最近在格里菲斯大学电影学院教授视觉特效,并在昆士兰布里斯班的昆士兰艺术学院教授Nuke。


high.jpg


This in-depth course covers how to create photoreal textured 3D environments, props, and scenes using photography and two software packages. Agisoft Photoscan is 3D reconstruction software and Pixologic Zbrush is high end 3D sculpting software. By the end of this course, you'll be armed with the knowledge to recreate all kinds of different and challenging objects including rocks, trees, roots, and large ground surfaces as well as entire environments as photoreal photo-scanned assets.


You will also learn how to re-toplogise and UV map high resolution geometry in Zbrush so that it efficiently renders in many VFX and game pipelines. The course features over 2900 photos used to recreate the photo-scanned assets, and some of the most detailed and complex high end production level photoreal 3D assets which are amazing to train with.


The course is taught by Liam Whitehouse who has been in the 3D and visual effects industry since 2003, graduating from Griffith University with a degree in Industrial Design. He has most recently worked as a Technical Director at Industrial Light and Magic where he completed work on Transformers 3. He has extensive experience using commercially available software for water simulations as well as experience using proprietary software available inside Lucasfilm for generating Rigid Body (Physbam), Gas Simulations (Plume) and particle simulations (Zeno). Liam has been recently teaching VFX at Griffith University Film School, and Nuke at Queensland College of Art in Brisbane Queensland.


登录可见下载资源信息, 现在去登录

0 条评论