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Animschool - Introduction to Rigging with Mat Isler

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Animschool - Introduction to Rigging with Mat IslerAnimschool - 马特伊斯勒的Maya角色绑定简介. 17.4GB.介绍Maya中应用于简单对象和场景的绑定原理。为了使任何3D动画发生,绑定师(角色技术总监)采用完整的角色或道具模型,并使...

Animschool - Introduction to Rigging with Mat Isler

Animschool - 马特伊斯勒的Maya角色绑定简介. 17.4GB.


介绍Maya中应用于简单对象和场景的绑定原理。为了使任何3D动画发生,绑定师(角色技术总监)采用完整的角色或道具模型,并使用在本课程中学到的概念来为变形和动作做好准备。绑定师将骨骼(关节)插入角色中,并优化形状和控制系统,以便角色可以行动。学生学习基本的装配概念,包括层次结构、约束、蒙皮、混合形状、连接、关节、方向、反向运动学、表达式、数学节点、X 射线、曲线控制、自定义属性、集合、设置驱动关键帧和超图连接。


An introduction to the principles of rigging, applied to simple objects and scenarios. In order for any 3D animation to happen, riggers (Character Technical Directors) take a completed character or prop model and use the concepts learned in this class to prepare it for deformation and action. Riggers insert bones (joints) into the character and refine the shapes and control systems so the character can act. Students learn basic rigging concepts including hierarchies, constraints, skinning, blendshapes, connections, joints, orientation, inverse kinematics, expressions, math nodes, xray, curve controls, custom attributes, sets, Set Driven Keys, and hypergraph connections.


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