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Udemy - Basic Auto-Rigging for Games in Houdini

admin 2024-06-16 3次浏览 0条评论 0 打赏作者 0 0
Udemy - Basic Auto-Rigging for Games in HoudiniUdemy - 胡迪尼游戏的自动绑定系统教程,19.9GB。在本课程中,我将介绍我的个人自动绑定系统。该系统设计为与Unity兼容,但我也将其配置为与虚幻引擎配合使用。该系统旨在通过团队为项目流程的不同部分...

Udemy - Basic Auto-Rigging for Games in Houdini

Udemy - 胡迪尼游戏的自动绑定系统教程,19.9GB。


在本课程中,我将介绍我的个人自动绑定系统。该系统设计为与Unity兼容,但我也将其配置为与虚幻引擎配合使用。该系统旨在通过团队为项目流程的不同部分生产绑定工作进行扩展。


主绑定器具有以下特点:


IK/FK 系统

大多数主要关节都可以在自己的方向和父母之间融合

反向脚设置

基于曲线的脊柱IK与IK/FK混合

在头部的直接控制和观察控制之间混合

在直接和观察控制之间混合眼睛

选择组


high.jpg


In this course I go over my personal auto-rigging system. The system is designed to be compatible with Unity but I have also configured it to work with Unreal. The system is designed to be scalable with a team producing rigs for different parts of the pipeline.


The Guide has the following features:


A Symmetry system

It builds 3 rigs

A preset system


The main rig has the following features:

IK/FK Arms.

Most of the major joints can blend between their own orientation and their parents

A reverse foot setup

Curve based IK for the spine with IK/FK Blending

Blending between direct and look-at controls for the head

Blending between direct and look-at controls for the eyes

Selection groups

*Note: This system is functional but the rig is still very basic and there are still a lot of bugs.


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