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Scattershot - Blender随机化纹理编辑器

admin 2024-06-16 4次浏览 0条评论 0 打赏作者 0 0
Scattershot 1.8.1 - blenderScattershot v1.10.0将程序的强大功能与图像纹理的细节相结合。Scattershot是Blender着色器编辑器的插件,用于分发和随机化纹理,类似于其他3D软件中的纹理轰炸或飞溅操作 - 除了更多的控制和更少的设置。Scatter...

Scattershot 1.8.1 - blender

Scattershot v1.10.0


将程序的强大功能与图像纹理的细节相结合。Scattershot是Blender着色器编辑器的插件,用于分发和随机化纹理,类似于其他3D软件中的纹理轰炸或飞溅操作 - 除了更多的控制和更少的设置。


Scattershot 可让您完全控制如何通过微调、易于使用的滑块来分发和随机化纹理。某些选项需要在节点内添加程序纹理,因此在创建过程中始终可以关闭这些选项,以便着色器尽可能快地渲染。


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Combine the power of procedurals with the details of image textures


Scattershot is an addon for Blender’s shader editor that distributes and randomizes textures, similar to texture bombing or splattering operations in other 3d software - except with more control and less setup. 


Tiled textures can look great up close, but even the best seamless texture looks obviously repeated and fake at a distance. Scattershot instantly fixes that issue with the Voronoi Scatter function, which turns your image textures into a new node that has controls for randomizing every aspect of each repetition of the texture as well as controls for obscuring the seams between each cell. 


Scattershot gives you full control over how you want to distribute and randomize your textures with finely tuned, easy to use sliders. Some options require a procedural texture to be added inside the node, so you can always leave those options off during creation so that your shader will be as quick to render as possible. 


And, speaking of render times, this setup is surprisingly fast. Texture bombing works by manipulating the texture’s vectors, which means that it is not increasing memory usage or render time to any noticeable degree. The custom tri-planar projection that enables more randomization than Blender's box mapping is just as quick to render as using UV coordinates. If you don't need transparency, the difference in render time and shader compilation compared to a regular image texture is negligible.


What really makes this addon a must-have in any noodle wrangler’s tool belt though is how versatile it is.


If multiple textures are selected, Voronoi Scatter’s Interspersed scattering method will randomly pick one texture for each cell. The Noise Blended scattering method gives an even more natural looking distribution and also works with any number of textures.  


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