Universal Human - Face Textures (Chris Jones)
人物面部皮肤纹理和皱纹贴图,专为与 Blender 中的通用人体皮肤着色器和绑定/基础网格体一起使用而量身定制。这些纹理贴图是手工雕刻和绘制的,目的是为定制提供相对中立、灵活的基础。随着项目的发展,它们可能会进行调整以更好地服务于此目的,或者如果开发更多皮肤,则可以指定特定的皮肤类型。
Facial skin textures and wrinkle maps, tailored for use with the Universal Human Skin Shader and Rigs/Base Meshes in Blender. These texture maps were hand sculpted and painted with the aim of providing a relatively neutral, flexible basis for customisation. As the project evolves they may be either adjusted to better serve this purpose, or designated a specific skin type if more skins are developed.
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