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Universal Human - Base Body Mesh 2.1 (Chris Jones) - 模型

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Universal Human - Base Body Mesh 2.1 (Chris Jones) - 模型.blend格式的通用女性基础网格,可以直接雕刻,贴图和绑定,可以独立使用,或作为身体绑定和面部绑定的形状键来解锁男性和女性形状。请注意,与身体和面部绑定一起使用时,只需要男性或女性模型 -...

Universal Human - Base Body Mesh 2.1 (Chris Jones) - 模型


.blend格式的通用女性基础网格,可以直接雕刻,贴图和绑定,可以独立使用,或作为身体绑定和面部绑定的形状键来解锁男性和女性形状。请注意,与身体和面部绑定一起使用时,只需要男性或女性模型 - 无需同时购买两者。


特征:

旨在适应逼真的角色创建和动画

比例来自众多女性参考,头部平均来自 9 个非洲、亚洲和欧洲女性模特和名人肖像。

包括单独的眼球几何形状

2 种 UV 贴图变体:全身和面部聚焦

优化的面数,响应性能快。多边形计数(细分前):主体:5,492 面(四边形);眼球:每张644面(四边形)


针对姿势和动画优化的拓扑结构;边缘环尽可能跟随皱纹和肌肉方向,而不会影响变形质量。在建模时考虑了单独的服装(即几何形状在通常覆盖的区域密度较低)


UV unwrapped generic female base mesh in .blend format, ready for sculpting, texturing and rigging,  Can be used independently, or applied as a shape key to the Body Rig or Body & Face Rig to unlock both male and female shapes. Note that only the male OR the female is required when using with the Body/Body & Face Rig - there is no need to purchase both. See here for Gender Upgrade Procedure.


FEATURES:

Designed to accommodate realistic character creation and animation

Proportions derived from numerous female references, head averaged from 9 African, Asian and European male model and celebrity likenesses.

Includes separate eyeball geometry

2 UV map variants: full body, and face-focused

Lightweight mesh for responsive performance. Poly count (before subdivision): body: 5,492 faces (quads); eyeballs: 644 faces (quads) each

Topology optimised for posing and animation; edge loops follow wrinkles and muscular direction where possible, without compromising deformation quality. Modelled with separate clothing in mind (i.e. geometry is less dense in typically covered areas)


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