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Toonkit For Cycles v1.5+1.6 – Blender卡通渲染插件+使用教程

admin 2024-06-10 10次浏览 0条评论 0 打赏作者 0 0
Toonkit for Cycles是Blender用于NPR,PSR和带循环的时尚渲染。Toonkit For Cycles v1.3 For 2.8 – Blender卡通渲染插件更快更好!ToonKit着色器的速度足以在视口中提供实时预览,并在4K生产质量图像中提供令人印象深刻的渲染时间。所有...

Toonkit for Cycles是Blender用于NPR,PSR和带循环的时尚渲染。

Toonkit For Cycles v1.3 For 2.8 - Blender卡通渲染插件
Toonkit For Cycles v1.3 For 2.8 – Blender卡通渲染插件

更快更好!

ToonKit着色器的速度足以在视口中提供实时预览,并在4K生产质量图像中提供令人印象深刻的渲染时间。

所有节点输出都是彩色的

不再有关闭和着色器混合限制。在ToonKit中,所有输出都是自由混合的值,如颜色,浮点数或向量。混合着色,阴影,镜面反射,艺术线条和其他你想要的风格。

LINEART在VIEWPORT中呈现

ToonKit为Cycles实现前两个LineArt解决方案。它快速,稳定,几乎可以实时提供视口预览。Sampleized Shader适用于个人版本,适用于所有人,而确定版本仅适用于Professional。

完全集成

ToonKit Professional作为插件完全集成在Cycles和Blender节点系统中。完全符合Cycles Nodes的工作流程。

Toonkit for Cycles更新日志:

Preview 2

  • [FIX] Problem with Reloading Shaders at startup was fixed
  • [NEW] Added new Shader Selector (Select Shader per View Layer!)
  • [FIX] Fixed updates on frame change.
  • [FIX] Fixed Blender 2.8 name conventions
  • [FIX] Parented Lamps now have correct position and rotations
  • Update Core Redone to support node groups
  • Due many changes starting on this version toonkit will be only compatible with Blender 2.8x.
  • Faster Update System. Only call updates when there’s a update on the scene. Reduce the charge in the CPU when using many materials
  • Rework in the Code to much better redeability and organization.
  • Rework in the Core node/material system. All Light/Shading/Shadows nodes was integrated in only one dynamic node called Lamp Shading.
  • Scene Light nodes (Such EasyToon) do not needs Scene Light Info node anymore. So it’s removed.
  • Light Info Node was reworked in a more generical Object Info.
  • [FIX] Specular now is based on Shading + Shadow. it reduce problems in border areas
  • [NEW] New LineArt Node: Unified all LineArt modes in one single node.
  • [NEW] EasyToon: Now implements global Line Rendering.
  • [NEW] EasyToon: Specular are now configurable per Lamp in the Light Toonkit Settings. It includes Specular Color, Smoothness and Usage
  • [NEW] EasyToon: If is using Cell ignore the smoothness of lights to better correctness
  • [NEW] EasyToon: Use Lamp Radius to limit the specular influence in Point Lights
  • [NEW] Easytoon: Added final shader output for direct usage
  • [NEW] Easytoon: Added to main menu to better discoverability
  • [NEW] New Toonkit Render Settings with global Line Rendering settings.
  • [NEW] New Toonkit Light Settings for Specular.
  • Better auto tile setup for faster CPU rendering in blender 2.8
  • Better Default values for many parameters in UI and Shaders

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