Volume workflow – Create striking looks, meshing particles and 3d models into volumes using the renowned OpenVDB technology. Create complex intersections and manipulations of volumes using Stardust’s highly flexible modular design.
3D Wireframes – New OBJ Emitter options to emit from model edges.
Extrude Edges – Extrude Masks and Text Edges to create fine hollow bodies.
Transparent material – Affect transparency by surface facing towards or away from the camera, to achieve an X-ray like effect.
Transparent material – New option allows to affect the DOF.
Normal Map from Bump – Convert bump map (any grayscale image) to a normal map, to easily create procedural materials inside AE.
Stardust panel additions
Auto Connect Node – Connect a node between two linked nodes by dragging on top of the connection line until it turns green.
Detach – Alt + drag a middle node to disconnect it and have the two surrounding nodes link directly.
Multi-Connect – Shift click a connector, and use the green link line to connect to multiple nodes.
Right click to create nodes, or group selected nodes.
Preview – Fast preview of 3D setups as wireframe / flat / flat shaded.
Path Emitters – Emit range: Controls the emit range of the path.
Ambient Occlusion – New option allowing to tint the AO color.
Specular – New option to adjust the specular amount.
Model Node – New option to normalize scale and align the model to its sides.
UV Map – New option to apply planar mapping to a 3D model.
Fix – SSAO – fixed an issue with objects near the image border.
Fix – Physics – fixed inherited null scale issue.
Fix – Physics – fixed an issue with Path manipulator and single models.
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