Fixed an issue that makes a selected unit move when the player cancels placing a building.
Fixed stopping the unit movement audio when it is destroyed.
Fixed triggering error messages in the Movement Manager component.
Fixed an issue where selected entities get deselected when moving the camera with the Minimap.
Fixed an issue that occurs when updating NPC faction resources when they get a building center destroyed.
Fixed an issue that occurs when a player unexpectedly leaves a multiplayer game.
Fixed NPC Manager Editor component for not saving changes.
Fixed triggering the take damage animation for units.
Fixed hiding the source and target effect objects when a unit is dropping off their collected resources.
Fixed sending unit group movement input commands in a multiplayer game.
Fixed creating buildings with no given centers in multiplayer games.
Fixed an issue with forcing building placement to be in range of resource types.
Refactored the MinimapIconManager and MinimapIcon components and made them optional to use: Both now use the EffectObjPool component to pool minimap icon instances.
Refactored the AttackWarningManager and AttackWarning components and made them optional to use: Both now use the EffectObjPool component to pool attack warning instances.
Added the UnitDropOffStart and UnitDropOffComplete custom events.
Updated the attack related components to allow units to attack even if they can’t move.
Updated Building Placement by adding a field that determines how far the building needs to be from the ground terrain in order to be placed.
Deprecated the Camera Movement component and replaced it with a new Camera Controller component (for the main camera) and a Minimap Camera Controller component (for the Minimap):
Camera zooming doesn’t rely on changing the field of view value but rather the height of the camera.
Added camera rotation with keyboard keys, mouse wheel and options to keep a fixed rotation when panning the camera.
Added the option to the move the main camera when the player is dragging the mouse on the Minimap.
Added new camera entity follow system that can iterate through the list of selected entities.
Update the Fog of War asset integration package to make it work with the new camera controllers.
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