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Allegorithmic Substance Designer纹理合成工具V2017.1.1-354 Win

admin 2024-05-31 5次浏览 0条评论 0 打赏作者 0 0
Allegorithmic Substance Designer是一种基于节点的纹理合成工具,允许您创建物质文件或位图纹理,您可以使用它来纹理资产,还可以烘焙模型信息(例如:正常,位移,曲率等),它包含一个广泛的工具,材质和程序效果库,以帮助您在完全无损的工作流程中实现您的目标。Substance...

Allegorithmic Substance Designer是一种基于节点的纹理合成工具,允许您创建物质文件或位图纹理,您可以使用它来纹理资产,还可以烘焙模型信息(例如:正常,位移,曲率等),它包含一个广泛的工具,材质和程序效果库,以帮助您在完全无损的工作流程中实现您的目标。

Substance Designer更新日志

2017.1.1


Changed:
[Bakers] Add a "Reset" action" on resource fields
[Bakers] Use black color when no vertex color is found
[Presets] Hide the preset widget on instances when no presets are available
[Preferences] Remove the "Compute binormal by fragment" option in the project settings (now this option is handled in the tangent frame plugin)
sbsupater.exe adjustments

Fixed:
[Bakers] The "error" system no longer works
[Bakers] options serialization: old keys remain
[Bakers] crash when changing the name of a baker
[Bakers] UI glitches
[Content] Color Match filter - difference between CPU/GPU
[Content] Some GrungeMaps output 8bits images instead of 16bits
[Graph] Crash when using the X "switch links" on fx-map node
[3D View] Random crash when opening 3D View
[3D View] Binormal are always computed by fragment, no matter the tangent space plugin
[Updater] XML error when using specific font
[Cooker] modulo on negative number does not return the same result as the engine
[UI] interface issue when using pick gradient on high DPI screen
[MDL] Color node doesn't keep his value
[Packaging] Mikkt Unreal tangent space plugin is missing

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