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Substance Painter v2017.3.0.1837 – 材质纹理软件完整版

admin 2024-05-31 3次浏览 0条评论 0 打赏作者 0 0
Allegorithmic公司旗下的软件有着全世界绝大部分游戏及建筑师的使用者,旗下有比如现在更新的substance painter,Substance Designer,还有Bitmap2Material等免费的软件。更新日志增加功能 [Export] Allow to export mesh...

Allegorithmic公司旗下的软件有着全世界绝大部分游戏及建筑师的使用者,旗下有比如现在更新的substance painter,Substance Designer,还有Bitmap2Material等免费的软件。

更新日志

增加功能

[Export] Allow to export mesh and textures for Adobe Project Felix
[Export] Allow to export into glTF file format
[Engine] Optimize textures size in VRAM by using block compression
[Viewport] Be able to drag and drop a mesh or project in the viewport
[UI] Improve warning message about TDR
[UI] Log should be displayed only upon request
[UI] Allow to clear the content of the log window
[UI] Display warnings and errors in the status bar
[UI] Display Tabs on top as in web browsers
[UI] Improve “not paintable” context and messages
[UI] Add a “save as copy” action in the file menu
[Layer] Set default tiling setting to 1 by default
[Shelf] Improved gradient filter to support 10 dynamic colors
[Shelf] Add a space in the default query of the mini-shelf
[Shelf] Add a ‘Open in explorer’ action for local resources in the shelf
[Shelf] Add template and shader for Adobe Material Standard (Project Felix)
[Shelf] Increase max tiling to 128 in Material Layering shaders
[Shelf] Added sobel curvature for micro-details of Mask Generators
[Plugin] Add autosave plugin with customizable time interval
[Scripting] Add a “save as copy” function

修复

[UI] Layout is broken at the first launch
[Export] PSD generated at export has format errors
[Export] EXR always exports 8 bits height map
[Export] Crash when exporting corrupted Additional maps
[Import] Hard edges are not preserved on low poly meshes in some cases
[Import] Improved error messages when importing meshes with issues
[Bakers] ID Map Baking fail with Match By Name enabled
[Viewport] Tangent space is not synched with bakers
[Effect] Moving back a layer doesn’t restore an anchor’s reference
[Effect] Refresh issue when creating a link in between two Masks with anchors
[Effect] Masks anchors above mask shouldn’t be listed
[Effect] Extract Alpha setting from Anchors doesn’t work
[Engine] Mask inverts itself after first brush stroke
[Engine] Crash when switching Texture Set on specific project
[Shelf] Crash when deleting a preset which is in a project
[Shelf] Typo in advanced Tri-Planar filter
[Shelf] MG Mask Builder AO Noise Scale doesn’t work properly
[Shelf] MG Mask Builder has inverted curvature parameters
[Shelf] Imported alphas generate a material sphere preview instead of a flat one

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