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游戏开发AR可视化软件Unity Pro 2017.3.1 p3 x64 +支持+插件

admin 2024-05-31 7次浏览 0条评论 0 打赏作者 0 0
Unity Pro 2017是一个非常强大的工具,可以让我们创建自己的可视化游戏,另外在互联网上我们可以找到大量的视频课程,这些课程明显有助于我们一步一步地执行所有必要的操作。Unity支持Boo语言,所以喜欢编程的人员,可以最大化的利用这些来脑洞大开,现在VR虚拟场景技术越来越受到大家的欢迎,那么...

Unity Pro 2017是一个非常强大的工具,可以让我们创建自己的可视化游戏,另外在互联网上我们可以找到大量的视频课程,这些课程明显有助于我们一步一步地执行所有必要的操作。

Unity支持Boo语言,所以喜欢编程的人员,可以最大化的利用这些来脑洞大开,现在VR虚拟场景技术越来越受到大家的欢迎,那么Unity是一个不可多得的VR技术平台实现者。

更新日志

Improvements
Linux: Improved filesystem performance to handle large cache sizes.
XR: Updated Oculus to version 1.22.

Fixes
(967646)(903140) – Android: Fixed Skybox distortion on specific Android devices with Vivante GC1000/GC2000 GPU.
(995841)(958223) – Android: Fixed animation not played when screen sharing is enabled.
(996351) – Animation: Fixed an issue where AnimatorOverrideController.ApplyOverrides was executing unnecessary operations, causing performance issues.
(978930) – Animation: Fixed editor crashing on WalkTypeTree after removing any component while in Animation record mode.
(996153) – Animation: Fixed Animator Layer not deselected when clicking on the graph part of the UI.
(976768) – Asset Bundles: Fixed packing AudioMixerController, AudioMixerGroup and AudioMixerSnapshot into bundles with disabled type trees.
(991619) – Editor: Fixed editor crash when renaming GameObject with long name on Windows.
(980070) – Editor: Fixed early flipping of login page in Mac by increasing the timeout.
(1001450) – Editor: Fixed a Windows-specific crash in YAMLMerge when trying to merge files.
(989484) – Graphics: Fixed OpenGL ES crash due to problem with cached VertexAttribArray.
(995663) – IL2CPP: Fixed incorrect code generation for nullable types when they are passed to a virtual function.
(989536) – IL2CPP: Fixed a hang on iOS devices when a socket operation is in progress and the app is put into the background with the new scripting runtime.
(992138) – IL2CPP: Added Windows runtime storage extensions.
(1003875)(995079) – iOS: Fixed Display.SetResolution to work during first frame.
(None) – iOS: Metal: Fixed MSAA behavior when using RenderPass.
(995992)(944301) – iOS: Fixed UnityWebRequest instability when starting and aborting a lot of requests.
(1000658) – iOS: Fixed a problem preventing a user from being prompted to log into GameCenter.
(990595)(981074) – iOS: Metal: Fixed ReadPixels() crash when reading out of active textures bounds.
(1002211) – Linux: Fixed crash on player startup in GfxDeviceVKBase::GrabIntoRenderTexture.
(988776) – OSX: Fixed editor crash on certain hotkeys and menu selections during project import.
(841172) – Package Manager: Fixed a project being stored on OneDrive resulting in a Package Manager error and preventing a project from being opened.
(960093) – Package Manager: Fixed building as local system user failing on Windows.
(998183)(958814) – Physics: Fixed double full stop added to the dropdown boxes in the physics settings.
(969960) – Physics: Ensured that “Collider2D.Distance” with very small distances produces a valid normal.
(989323) – Physics: Fixed crash during simulation after destroying Rigidbody2D that has a child Kinematic Rigidbody2D.
(998186)(960479) – Physics: Fixed issue where MeshCollider is added to prefab in Hierarchy when selected from the project folder.
(977568)(968882) – Physics: Fixed disabling and enabling a collider on an inactive gameobject producing transform error messages.
(974119) – Physics: Increased the accuracy of rotating a tile clockwise/anti-clockwise by 90-degrees when tilemap painting. This ensures that TilemapCollider2D can be accurately composited using the CompositeCollider2D.
(977687) – Physics: Fixed Assert message being displayed when reparenting a Collider2D component that is using a CompositeCollider2D.
(947209) – Universal Windows Platform: Fixed reference rewriter not fixing references for System.Net.Sockets.Socket when DLL where it’s being referenced was compiled against .NET 3.5.
(979741) – Universal Windows Platform: Fixed .NET native compiler crash when using List or List in a serializable class.
(991466) – Universal Windows Platform: Fixed Application.isMobilePlatform results to be consistent with SystemInfo.deviceType. Also update API docs for these APIs.
(966990) – VR: Fixing crash involving VR Mock Device when using TrackedPoseDriver.
(995845)(992221) – Web: Fixed handling special URIs in UnityWebRequest with colon in them, like blob:http.
(994912)(960863) – WebGL: Added handling of playBuffer exception when there is no audio output on Safari.
(979198) – Windows: Fixed crash on startup in case screen width/height player prefs in registry got corrupted.
(990939) – Windows: Player executable is once again large address aware.
(998801) – XR: Fixed calling XRSettings.LoadDeviceByName on an already loaded device causing issues.
(998801) – XR: Fixed documentation around XRSettings.LoadDeviceByName and add a warning message when we detect that a user is trying to reload an already loaded VR Device.

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