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实时三维可视化动画工具:Unity Pro 2018.1.1f1 + Addons

admin 2024-05-31 6次浏览 0条评论 0 打赏作者 0 0
Unity Pro是一个非常强大的工具,可以让我们创建自己的可视化游戏,另外在互联网上我们可以找到大量的视频课程,这些课程明显有助于我们一步一步地执行所有必要的操作。Unity支持Boo语言,所以喜欢编程的人员,可以最大化的利用这些来脑洞大开,现在VR虚拟场景技术越来越受到大家的欢迎,那么Unity...

Unity Pro是一个非常强大的工具,可以让我们创建自己的可视化游戏,另外在互联网上我们可以找到大量的视频课程,这些课程明显有助于我们一步一步地执行所有必要的操作。

Unity支持Boo语言,所以喜欢编程的人员,可以最大化的利用这些来脑洞大开,现在VR虚拟场景技术越来越受到大家的欢迎,那么Unity是一个不可多得的VR技术平台实现者。

Unity Pro 2018.1.1f1更新日志

Fixes
Editor: Fixed content drawn with OnSceneGUI not looking correct and consistent whether the project color space is Gamma or Linear.(1018625)
Player: Fixed imbalanced platform profile markers in user scripts. (1005409)
Web: Fixed crash when aborting AssetBundle download using UnityWebRequest. (1017468)
Particles: Improved logic for when Automatic Culling can be used with non-randomized emission. (991235)
Particles: Fixed particle collision not being detected when Particle System used negative scale. (985049)
Particles: Fixed particles occasionally flickering when they have a random start life time and sort mode was set to Youngest or Oldest in front. (988874)
Particles: Fixed prefabs with a ParticleSystem creating duplicate entries into its serialization after each modification. (989631)
Particles: Fixed particles/alpha blended material inverting colors of other blended objects, when using HDR. (967476)
Editor: Fixed PresetLibraries classes not being handled correctly by the Preset UI and will be excluded at the moment. (1020017)
Editor: Foxed closing the Create new Preset window logging a Layout error in the console. (1022087)
XR: Fixed XR.WSA.WorldManager.OnPositionalLocatorStateChanged() not getting called when state changes back to active. (998331)

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