您好,欢迎来到 CgCountry

纹理合成软件:Substance Designer 2018.3.0.1826 x64/Mac

admin 2024-05-31 5次浏览 0条评论 0 打赏作者 0 0
Substance Designer可以创建任何复杂的纹理的好工具,可以在软件中通过视觉设计实时的创建,该程序支持大量图像格式,用于导入和导出图像以供以后处理,SSS强烈推荐学习Substance系列的软件。从以上的特色图像可以看出,Substance Designer对于未来纹理的编辑效果是显而易...

Substance Designer可以创建任何复杂的纹理的好工具,可以在软件中通过视觉设计实时的创建,该程序支持大量图像格式,用于导入和导出图像以供以后处理,SSS强烈推荐学习Substance系列的软件。

从以上的特色图像可以看出,Substance Designer对于未来纹理的编辑效果是显而易见的,关键是他还可以集成到游戏引擎虚幻引擎4,Unity3D,3Ds Max,Maya中去,所有我们利用此软件可以轻松地创建所需要的图像。

Substance Designer 2018.3.0.1826更新日志

Added:
[Graph] Add a Breadcrumb when editing sub-graphs / functions
[Graph] Add TAB as a shortcut to spawn the “node menu”
[Graph] Node highlighter for parent nodes of selection
[Graph] Add Ctrl+E as shortcut to open Pixel Processor function and subgraphs
[Graph] Connect new node to first visible output of selected node
[Graph] Add node ‘Badges’
[Graph] Add warning on compositing nodes through badges
[Graph] Add the possibility to search a node by its name, attributes or UID
[API] Allow to create and modify data
[API] Allow to export SDPackage and SDMDLGraph to MDL Modules (see SDMDLExporter)
[API] Allow to retrieve all nodes, enums and struct definitions (see SDModuleMgr)
[3D View] Switch to cubemaps for the OpenGL renderer
[3D View] Export linear hdr image when saving to .exr or .hdr
[Bakers] Integrate DXR raytracing technology
[IRay] Integrate IRay SDK 2018.1
[Engine] SSE (CPU) Engine support for hdr floating point image processing
[Engine] Add a command line option (–gpu x) to specify the GPU device dedicated to the Substance engine
[Content] New PBR render node
[UI] Rework tabs and title bar
[Dependency Manager] Prevent updating the dependency list when user actions don’t affect dependencies

Fixed:
[Graph] Crash when instantiating a graph into itself
[Graph] Duplicated node is not selected
[Graph] computing problem when using a same node instance in 2 different MDL graph
[Graph] the Z key should center the view at the scene bbox center
[Graph] Ignore colorspace in the connection rules when using material link
[Graph] Avoid opening outputs in 3D view when opening a graph in conli
[Graph] Paste nodes is slow when “Open newly created node” is enabled
[3D view] Assert when drag and dropping a specific mesh
[3D view] UV scale enabled option doesn’t work on height map
[Content] Tri-Planar: Various Issues regarding axis and transforms
[Content] Slope Blur Grayscale: one of the samples does not have the right blending mode when using min or max
[Content] Gradient linear 2 wrong result at low resolution
[API] SDPackage.findResourceFromUrl() could also retrieve resources located in another SDPackage
[API] SDPackage.getChildrenResources() always returns the first element in non recursive mode
[API] [Documentation] Enums, structs located in ‘generated’ folder are not reflected in the documentation
[UI] 2D view width should not be constrained
[Gradient] Crash when picking on Mac
[Explorer] Crash when closing and re opening a graph
[Mac] Color picker does not work on multiple screen
[Parameters] Spin box on integer parameters doesn’t work
[Cooker] Crash when creating certain nodes on OSX 10.13
[Curve Filter] Keys and control points can end up with a -0.0 or a weird “almost zero” value in the Curve editor
[2D View] Position widget are not available for graphs coming from sbsar
[PSD] Layer issue after exporting with dependencies

需要了解更多,请点击以下官方网站进行了解:
官方网站:substance-designer

登录可见下载资源信息, 现在去登录

0 条评论