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Unity Pro 2019.1.4f1 – 三维可视化软件

admin 2024-05-31 6次浏览 0条评论 0 打赏作者 0 0
Unity3D是由Unity Technologies开发的一个让玩家轻松创建诸如三维视频游戏、建筑可视化、实时三维动画等类型互动内容的多平台的综合型游戏开发工具,是一个全面整合的专业游戏引擎。特点: 其他改进包括艺术家的新工具,如运行时动画绑定和音频,视频和DCC工具的更改。时间轴现在是一个经过验...

Unity3D是由Unity Technologies开发的一个让玩家轻松创建诸如三维视频游戏、建筑可视化、实时三维动画等类型互动内容的多平台的综合型游戏开发工具,是一个全面整合的专业游戏引擎。

特点:

其他改进包括艺术家的新工具,如运行时动画绑定和音频,视频和DCC工具的更改。时间轴现在是一个经过验证的包,其中包含一个新的信号功能,允许时间轴与场景对象进行交互。

Unity Pro 2019.1 animation rigging
Unity Pro 2019.1 animation rigging

对移动发布的更改包括修补应用程序包而不是执行完全重建的功能,新的移动自适应性能功能可提供有关热趋势的数据等。

Unity Pro 2019.1 timeline signals
Unity Pro 2019.1 timeline signals

Linux用户将很高兴在这里可以预览兼容版本的Unity Editor。

性能改进包括继续研究多线程面向数据的技术堆栈,可以在创建Megacity演示的过程中看到。同时还宣布了与Havok合作开发的新物理解决方案。

Unity Pro 2019.1 Megacity
Unity Pro 2019.1 Megacity

发行说明

Fixes

  • 2D: Foxed sprite atlases being packed when entering Play Mode when Sprite Packer Mode is set to “Enabled for builds”. (1136349, 1148006)
  • Android: Fixed a crash when SRP batcher is enabled on Vulkan on Mali GPUs. (1141817, 1149380)
  • Android: Fixed wrong rendering in LWRP on GPUs that have EGL_GL_COLORSPACE_SRGB_KHR extension. (1145351, 1149381)
  • Asset Import: Fixed an issue where blendshapes normals are always recalculated although the blend shape normals import setting is set to ‘none’. (1123265, 1140796)
  • Asset Import: Fixed an issue where blendShapes normals are broken when upgrading the project. (1117764, 1150188)
  • Asset Import: Fixed an issue where normal import settings get applied to the whole selection when selecting multiple model assets. (1150179)
  • Asset Import: Fixed an issue where some kinds of assets might not refresh after an Editor restart using ADB v1. (1140289, 1149023)
  • Asset Import: Fixed the root node of a model importer preset to be visible and editable. (1144441, 1150227)
  • Core: Fixed executing an IJobParallelFor accessing deallocated memory and cause Unity to crash. (1153961, 1157296)
  • Editor: Ensured duplicated prefabs retains transform values and other overrides. (1132860, 1152739)
  • Editor: Fixed an Editor crash when clicking Shader dropdown in Material inspector. (1150686, 1154053)
  • Editor: Fixed crash when duplicating prefabs with ConfigurableJoints. (1137347, 1152740)
  • Editor: Fixed importing badly broken prefab variants where components could be assigned to multiple GameObjects. (1113802, 1152733)
  • Editor: Fixed interacting with custom property drawer array resets the scroll bar position. (1109673, 1117759, 1132074, 1151035)
  • Editor: Fixed reverting files in Collab occasionally displaying a blank message. (1151178, 1151182)
  • Editor: Removed Extra FileIDs property that appears for some assets in the inspector. (1103218, 1155362)
  • Graphics: Fixed issue with large scaled meshes with texture mip map streaming. (1058192, 1149319)
  • Graphics: Fixed Unsupported textures such as reflection probes now load highest mip. (1139189, 1148714)
  • IAP: Fixed editor crashing when updating/installing/importing IAP plugin. (1138783, 1149292)
  • iOS: Fixed larger than 2k payloads not sent by UnityWebRequest when HTTP/2. (1146305, 1152777)
  • OSX: [Metal] Fixed excessive fencing causing all GPU workload to be serialized. (1154010)
  • Package Manager: Fixed import of Complete Project category Asset Store Packages from 2018.1-2018.3, which could break Package Manager configuration in the importing project. (1139199, 1139263)
  • Particles: Fixed particle rendering inconsistencies between Windows and macOS when a particle is generated by specifying RandomSeed. (1138802, 1142738)
  • Profiler: Fixed an issue where the compilation guards for the memory profiler API would not reset after doing a player build. (1152043)
  • Profiler: Reduced profiler overhead when flushing data from Job threads. (1147129, 1151146)
  • SceneManager: Fixed default shortcuts missing from SceneVis, Isolation and multi-hide are inaccessible. (1124247, 1144482)
  • Services: Fixed crash from background thread on UWP when Crash Reporting is enabled. (1130184, 1150581)
  • Terrain: Fixed terrain’s Texture2D texture appearing white when copied using Instantiate Method via Script. (1126400, 1148331)
  • Timeline: Fixe the PlayableGraph from being created twice when playing a timeline in play mode with the Timeline window opened.F (1147247, 1148481)
  • Web: Fixed encoding support in url escaping. (1151016, 1152779)
  • Windows: Fixed documentation summary in Visual Studio not being shown. (1148065, 1148634)
  • XR: Fixed crash when transitioning to VR Mode from non-VR. (1150910, 1152534)
  • XR: Fixed shell script permission denied error with Google VR when building iOS using the generated xcode project. (1129546, 1155363)

变更集: ffa3a7a2dd7dUnity 2019.1.3

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