2D: Fixed specific set of sprites can be packed non-optimally. (1002004, 1174641)
Analytics: Analytics found that the device screen size is always reported as the application render size on Android/iOS and cpu architecture is wrong for Android arm64 devices that are running 32 bit binaries. (1160171, 1160172)
Editor: Enabled Delete, Duplicate, Find, Frame Selected and Copy/Paste options for Game Objects that have “Not-Editable” flag enabled. (460449, 1161574)
Editor: Enabled Delete, Duplicate, Find, Frame Selected and Copy/Paste options for Game Objects that have “Not-Editable” flag enabled. (460449, 1161574)
Editor: Fix for an error message when calling AssetDatabase.ImportPackage on a package that contains scripts. (1158305, 1165962)
Editor: Fix free move handle being constricted in orthographic mode when Handles.matrix is rotated 90 degrees. (1089308, 1152134)
Editor: Fixed a warning when using the object selector in the avatar preview window. (1138528, 1155345)
Editor: Fixed an issue in the Editor where text containing special characters was not copied to the clipboard. (1152899, 1171259)
Editor: Fixed Null Reference exceptions that occurred when trying to modify normal maps on non-instanced Terrain. (1153471, 1174638)
Editor: Fixed Splash Screen Background field labels being truncated in Player Settings. (1164579, 1171455)
Editor: Fixed text copy of special characters (1152899, 1171259)
Editor: Fixes a crash issue with Occlusion Culling window in some scenarios (1140940, 1168988)
Graphics: Fixed issues uploading compressed non-power-of-two textures when using D3D11. (1146074, 1149021)
Graphics: Fixed screen space shadow errors when using dynamic resolution. (1141225, 1157021)
Graphics: Sped up “CullAllVisibleLights” ~5x on a scene with many baked lights (1087657, 1170210)
IMGUI: Fixed a word wrap flickering issue with IMGUI. (1089911, 1170535)
macOS: Fixed a rare crash issue with the Editor build when creating or closing new windows (1151695, 1165408)
Mobile: Fix android resolution changes in split-screen mode (1145325, 1160380)
Mobile: Fix [Android] UI scales incorrectly when using Constant Physical Size mode on android device (1136224, 1161877)
Mobile: [android] Fixed an issue where Gradle builds could fail if a settings.gradle file exists in the root of the project (1164013, 1165806)
Package Manager: Fixed an issue where a package could contain read-only folders if the installation process was interrupted. This made it difficult to delete parent folders without advanced file manipulations.
Package Manager: Fixed an issue where the execute file mode of packaged files was suppressed, which prevented executables in packages from running on macOS and Linux. (1154433, 1172896)
Physics: Fix crash that happened during simulation right after destroying a hierarchy of GOs that had nested Rigidbody components attached. (1122684, 1167209)
Profiler: Fix for lost custom samplers on some platforms, added runtime tests. (1160669, 1167124)
Profiler: Fixed errors thrown when switching between ADB and WiFi profiling. (1050359, 1157909)
Profiler: Fixed non matching Profiler.EndSample errors printed in console when closing player with connected profiler (1150065, 1153959)
Profiler: Fixed Profiler-Module-close-button and Chart-outline alignment issues (1164515, 1164518)
Shaders: Fixed an issue with GLSL where two buffers assigned to two separate shader stages could be assigned the same bind point. (1057118, 1171393)
Shuriken: Particles: Fixed ParticleSystem bounds calculations when using stretched particles and a negative velocity scale (1160531, 1163757)
Terrain: Fixed issue with terrain brush slider knob disappearing on sliding to extreme left. (1166317, 1167854)
Terrain: Terrain brush selection shortcuts are assigned to hotkeys F1-F7 by default. (1155153, 1167462)
Terrain: Trees are not generated from Code in the Built Game when Terrain Data is created via Code using the Constructor (1148469, 1158548)
UI Elements: Crash was related to some user code modifying the hierarchy while layout was being computed.Fix is to throw an error in such cases (1154561, 1172315)
Video: VideoPlayer hangs when seeking backwards or forwards on Android (1156779, 1161629)
Windows: Fixed deadlock on startup on systems with a certain group policy configuration. (1150661, 1170796)
Windows: Fixed OpenGL graphics API crashing on certain monitor configurations. (1147157, 1170792)
Windows: Fixed resolution reverting to native refresh rate after losing focus in exclusive full screen mode. (1164372, 1170787)
Windows: Fixed switching to exclusive full screen from full screen other modes not respecting specified refresh rate. (1164373, 1170785)
Windows: Fixed window being “Always on top” after switching from exclusive full screen to windowed full screen mode. (1157039, 1170780)
XR: Editor crash when using holographic emulator with hololens (1141385, 1163557)
XR: Fix for Can no longer save world anchors to the store using holographic simulate in editor. (1156868, 1163554)
XR: Fix for Hands selection can no longer be controlled via scripts. (1152960, 1163551)
XR: Fix for WMR devices assert when playing in editor (1159961, 1159964)
XR: Fix for XR DeviceAPIs are coming back with incorrect values in Simulation (1158726, 1163548)
XR: Fix issue with Depth Based LSR on HoloLens V2 that caused significant jitter. (1169760, 1169761)
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