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Maya海底生物建模教程

admin 2024-05-25 5次浏览 0条评论 0 打赏作者 0 0
本教程是由SimplyMaya机构出品的Maya海底生物建模教程,时长:7小时,教程使用软件:Maya、Photoshop,大小:1.12 GB,AVI视频格式,共14章节,语言:英语。Maya 是目前世界上最为优秀的三维动画的制作软件之一,主要是为了影视应用而研发的,所以在出世后不久就在《精灵鼠小...

本教程是由SimplyMaya机构出品的Maya海底生物建模教程,时长:7小时,教程使用软件:Maya、Photoshop,大小:1.12 GB,AVI视频格式,共14章节,语言:英语。

Maya 是目前世界上最为优秀的三维动画的制作软件之一,主要是为了影视应用而研发的,所以在出世后不久就在《精灵鼠小弟》、《恐龙》等这些大片中一展身手。除了影视方面的应用外Maya在三维动画制作,影视广告设计,多媒体制作甚至游戏制作领域都有很出色的表现。初识Maya 是目前世界上最为优秀的三维动画的制作软件之一,它是Alias|Wavefront公司在论坛1998年才推出的三维制作软件。虽然相对于其他老牌三维制作软件来说Maya还是一个新生儿,但Maya凭借其强大的功能,友好的用户界面和丰富的视觉效果,一经推出就引起了动画和影视界的广泛关注,成为顶级的三维动画制作软件。

Simply Maya The Complete Sea Creature Project

In this tutorial set covering modeling and texturing we’ll create the sea creature. The modeling lessons will show you some different techniques for sculpting out organic shapes and uses mainly a polygon and sub d workflow, with some NURBS used in the beginning of this tutorial to get the basic shape. We start by blocking out the different parts of the body and head which are joined together through boolean operations and then move on to detail sculpting with polygon and sub d modeling techniques. You’ll learn how to use Maya modeling tools like split poly and extrude to create the segmented rr-sc.com ridges along the back and add creases as well as create teeth and define muscle definition by pushing and pulling points on the geometry.

We then generate a UV map for the body and head which will give you a good overview of how to lay out flat UV’s and work in the UV texture editor in Maya. The UV map is taken into Photoshop where we paint a detailed color map and a specular map to control where the specular highlights will occur on the sea creature. We also make a transparency map to allow for transparencies to occur in specific regions on the model.

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