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Maya部落战士人物角色建模教程

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本教程是由SimplyMaya机构出品的Maya部落战士人物角色建模教程,时长:5小时13分,教程使用软件:Maya、Photoshop,大小:874.78 MB,AVI视频格式,语言:英语。Maya 是目前世界上最为优秀的三维动画的制作软件之一,主要是为了影视应用而研发的,所以在出世后不久就在《精...

本教程是由SimplyMaya机构出品的Maya部落战士人物角色建模教程,时长:5小时13分,教程使用软件:Maya、Photoshop,大小:874.78 MB,AVI视频格式,语言:英语。

Maya 是目前世界上最为优秀的三维动画的制作软件之一,主要是为了影视应用而研发的,所以在出世后不久就在《精灵鼠小弟》、《恐龙》等这些大片中一展身手。除了影视方面的应用外Maya在三维动画制作,影视广告设计,多媒体制作甚至游戏制作领域都有很出色的表现。初识Maya 是目前世界上最为优秀的三维动画的制作软件之一,它是Alias|Wavefront公司在论坛1998年才推出的三维制作软件。虽然相对于其他老牌三维制作软件来说Maya还是一个新生儿,但Maya凭借其强大的功能,友好的用户界面和丰富的视觉效果,一经推出就引起了动画和影视界的广泛关注,成为顶级的三维动画制作软件。

Simply Maya Low Poly Character Study Tribal Warrior

In this tutorial we’ll cover the modeling and texturing of this low poly character and work to a set poly limit of 3500 triangles. We start off by creating a project folder and setting up image planes before we start working on modeling the character using polygon and NURBS primitives to create the low resolution base mesh for the different parts of the character.

All our NURBS are converted to polygons and we use different polygon modeling tools to create the face detail like the crevices for the eyes, the nose and the mouth area as well as the more detailed body parts like hands and feet. We also add extra resolution in joint areas to make the character suitable for rigging, and when we have our final model complete we adjust rr-sc.com the poly count and reduce the number in our geometry to stay within our limit before we triangulate the mesh.

We then lay out flat UV’s working in Maya’s UV texture editor, and go over some useful techniques for how to deal with tricky areas in the geometry like the pointy ears on this character and how to prevent distortion and stretching of our textures.

The final UV map is brought into Photoshop for texture painting of the kilt and skin and we add little details like freckles. We also work with Maya’s 3D paint tool to finalize our low poly character.

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