次世代游戏人物角色制作教程 CGMagno Workshop – Next Generation Game Character
完全讲解次世代游戏风格人物制作的整个流程,包括在ZBrush中人物的雕刻建模、Maya的拓扑和绑定、Substance Painter 材质的制作、Marmoset Toolbag最后的渲染输出等
I did this fan art about Leoric based on the art of Blizzard and Diablo 3 in real time.I used Zbrush for modeling, maya for retopology and rigging, substance painter for textures and final render in Marmoset Toolbag.
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