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虚幻引擎建筑可视化材质教程Lynda Unreal Engine: Materials for Architectural Visualization

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虚幻引擎建筑可视化材质教程Lynda Unreal Engine: Materials for Architectural Visualization在这期虚幻引擎Unreal Engine教程中,你了解如何在虚幻引擎中为架构可视化创建和优化材质。讲师Joel Bradley探讨一些最流行的可视化工...

虚幻引擎建筑可视化材质教程Lynda Unreal Engine: Materials for Architectural Visualization

虚幻引擎建筑可视化材质教程Lynda Unreal Engine: Materials for Architectural Visualization

在这期虚幻引擎Unreal Engine教程中,你了解如何在虚幻引擎中为架构可视化创建和优化材质。讲师Joel Bradley探讨一些最流行的可视化工作流程的优缺点,了解虚幻材质编辑器的所有内容,包括如何以及何时使用它,材质编辑器构建基础材质,以便在需要时在项目中重复使用。另外,通过利用Substance Source和Substance Share的资源节省时间; 如何充分利用Bitmap2Material(B2M)应用程序创建纹理。

Learn how to create and optimize materials for architectural visualization in Unreal Engine. In this course, join instructor Joel Bradley as he explores the benefits and drawbacks of some of the most popular visualization workflows, sharing techniques that can help you make your projects look their best. Learn all about the Unreal Material Editor, including how and when to use it. See how to build a base material with the Material Editor that you can reuse on your projects when needed. Plus, discover how to save time by leveraging resources in Substance Source and Substance Share; how to put the Bitmap2Material (B2M) application to good use; and how to create textures procedurally.

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