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三维软件Maya 2022全面基础入门介绍教程(含英文字幕)Lynda – Maya 2022 Essential Training

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三维软件Maya 2022全面基础入门介绍教程(含英文字幕)Lynda – Maya 2022 Essential Training 学习在Maya 2022中创建高质量的3D模型和动画。本课程涵盖基于Maya的核心技能(建模,纹理,渲染和动画),该工作流程基于现实世界的基于项目的工作流程,该流程...

三维软件Maya 2022全面基础入门介绍教程(含英文字幕)Lynda – Maya 2022 Essential Training

三维软件Maya 2022全面基础入门介绍教程(含英文字幕)Lynda – Maya 2022 Essential Training
学习在Maya 2022中创建高质量的3D模型和动画。本课程涵盖基于Maya的核心技能(建模,纹理,渲染和动画),该工作流程基于现实世界的基于项目的工作流程,该流程同样可以很好地转换为电影,动态图形,和游戏设计。学习基础知识,例如选择和操作对象,组织场景以及自定义界面。接下来,查看多边形建模,创建和细化网格,雕刻和NURBS建模。探索如何在表面上创建和应用材质-添加颜色,纹理和反射率。然后使用Arnold for Maya渲染器集成摄像头,照明和景深效果。最后但并非最不重要的一点是,讲师George Maestri展示了如何使用Maya动画工具为您的工作增添动感和生命力。

=============教程目录结构============
Maya 2022 Essential Training
0. Introduction
01 Create high-quality 3D models and animations with Maya
02 Maya system requirements
03 Make the most of the exercise files
04 Enable Arnold rendering
1. The Maya Interface
01 Overview of the Maya interface
02 Work with files and Maya projects
03 Navigation in Maya
04 Configure viewports
05 Use the Hotbox and Marking menus
06 Customize preferences
07 Use Maya Workspaces
2. Select and Manipulate Objects
01 Select objects
02 Use the Move tool
03 Rotate and scale
04 Manipulate pivots
05 Duplicate objects
06 Understanding the Channel Box
07 Work with the Attribute editor
08 Reset and freeze transformations
09 Snapping objects
3. Organize Maya Scenes
01 Work with the Outliner
02 Create hierarchies
03 Group objects
04 Understanding the Hypergraph
05 Create layers
06 Hide and show objects
07 Work with selection masks
08 Create Sets in the Outliner
4. Create Polygonal Models
01 Create polygonal objects
02 Extend polygonal objects
03 Select polygonal components
04 Use Soft Select and Symmetry
05 Use Brush tools to sculpt meshes
06 Use the Modeling Toolkit
5. Modeling Polygonal Meshes
01 Set up reference
02 Modeling against reference
03 Use the Extrude tools
04 Work with edge loops
05 Combine and separate
06 Welding components
07 Mirror and merge components
08 Use Polygon Bridge
09 Use the Bevel tools
6. Additional Modeling Techniques
01 Understanding Quad Draw
02 Smoothing surfaces
03 Work with subdivision surfaces
04 Add creases to smooth surfaces
05 Boolean tools
06 Manage object history
7. Work with Curves
01 Basics of NURBS curves
02 Create curves
03 Modify curves
04 Extrude along a path
8. Create Materials
01 Overview of Maya rendering
02 Understanding the basic shader types
03 Work with Arnold materials
04 Opacity and refraction in Arnold
05 Create and apply maps
06 Using bitmaps as texture
07 Work with the Hypershade window
08 Create materials in Hypershade
9. Apply Materials and Textures
01 Apply multiple materials to objects
02 UV mapping polygonal objects
03 Understanding the UV Editor
04 UV mapping complex objects
05 Maintain UV scale
10. Render in Arnold
01 Render settings
02 Basic Maya lights for Arnold
03 Maya point lights
04 Use Arnold area lights
05 Use objects as lights
06 Image-based lighting and skydomes
07 Add cameras
08 Add depth of field in Arnold
09 Create motion blur in Arnold
10 Render view and final output
11. Animate in Maya
01 Understanding the animation interface
02 Animate objects using Set Key
03 Modify keys on the Timeline
04 Modify keys in the Graph Editor
05 Modify keys in the Dope Sheet
06 Work with the Time Editor
07 Animate objects along spline paths
08 Create animation cycles
09 Visualize animation
10 Animation playback using Playblast
12. Conclusion
01 Next steps

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