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一键补丁-C4D阿诺德渲染器Solid Angle Cinema4D To Arnold 2.4.4 for Cinema 4D R18/R19/R20

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一键破解补丁-C4D阿诺德渲染器Solid Angle Cinema4D To Arnold 2.4.4 for Cinema 4D R18/R19/R20Solid Angle Cinema4D to Arnold 2.4.4(C4DtoA v 2.4.4)阿诺德是一款高级的蒙特卡洛光线追踪渲染器...

一键补丁-C4D阿诺德渲染器Solid Angle Cinema4D To Arnold 2.4.4 for Cinema 4D R18/R19/R20

一键破解补丁-C4D阿诺德渲染器Solid Angle Cinema4D To Arnold 2.4.4 for Cinema 4D R18/R19/R20

Solid Angle Cinema4D to Arnold 2.4.4(C4DtoA v 2.4.4)阿诺德是一款高级的蒙特卡洛光线追踪渲染器,专为长篇动画和视觉效果的要求而编写。更新支持Cinema 4D R20,SolidAngle C4DtoA v2.4.4使用 Arnold 5.2.2.0 core核心 。最初与索尼影业联合Imageworks开发,现在是他们的主要渲染器,阿诺德用于全世界超过300个工作室,包括ILM,Framestore, MPC, The Mill和Digic Pictures。阿诺德是主要的渲染器在多的电影。可作为一个独立的渲染器运行在Linux,Windows和Mac OS X,或者作为Cinema 4d,Maya, Softimage, Houdini 和 Katana插件。

Arnold for Cinema 4D (or C4DtoA) provides a bridge to the Arnold renderer from within the standard Cinema 4D interface.Arnold is an advanced Monte Carlo ray tracing renderer built for the demands of feature-length animation and visual effects. Originally co-developed with Sony Pictures Imageworks and now their main renderer, Arnold is used at over 300 studios worldwide including ILM, Framestore, MPC, The Mill and Digic Pictures. Arnold was the primary renderer on dozens of films from Monster House and Cloudy with a Chance of Meatballs to Pacific Rim and Gravity. It is available as a standalone renderer on Linux, Windows and Mac OS X, and is accessible through plug-ins for Maya, Softimage, Houdini and Katana.

Cinema4D to Arnold 2.4.4更新记录,发布日期2018年12月12日
此版本使用Arnold 5.2.2.0 core核心。
增加了对CINEMA 4D R20的支持。 取消对CINEMA 4D R17的支持。
Windows, C4DtoA 2.0 and later require the Visual Studio 2015 redistributable

ENHANCEMENTS
Separate azimuthal roughness in standard_hair: You can now specify different roughness values for the azimuthal and longitudinal distributions on the standard_hair shader. A new Azimuthal Roughness parameter is used when Anisotropic Roughness is enabled. The Roughness parameter is then used to control the longitudinal roughness. When Anisotropic Roughness is disabled, Roughness controls both the azimuthal and longitudinal distributions as before.
Linkable toon uv/angle_threshold: The toon shader's UV Threshold and Angle Threshold parameters are now linkable.
Show cryptomatte preview AOVs
Add Velvet preset to the material library

FIXES
Random IPR crash when subdivision is enabled
Crash when texture path contains non-ASCII characters
Displacement scalar zero value should not be in length unit
Materials used in alpha stacking are removed when removing unused materials
官网https://support.solidangle.com/display/AFCUG/Arnold+for+Cinema+4D+User+Guide
其他C4D插件:https://cgcountry.com/category/cinema-4d/c4d-plugins
如果安装后C4D R17/R18打不开,请先卸载阿诺德插件,然后把C4D R18更新/C4D R19/C4D R20到最新版本,最后重新安装插件即可
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